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India is an obvious choice
for low-cost gaming software, feels Mumbai-based Khurana
ANURAG KHURANA
CEO/Paradox Studios |
Think
Simba, think Tom & Jerry, or think Cinderella... and almost
invariably the names that come to mind are Hollywood and Walt Disney.
But in a familiar twist to the tale, at least one of the two may
change in future. Hollywood may be replaced by Hyderabad... or Bangalore...
or by any of the half-a-dozen-odd Indian cities that are vying to
establish themselves as animation centres.
The point of inflexion is still some way off,
but Indian companies have started on their journey well. Tata Elxsi's
Visual Computing Lab (VCL) designed the "Liquid Gold"
credits at last year's Oscars; Toonz has created Tenali Raman, a
series on Cartoon Network; and Dhruva Interactive, a Bangalore-based
gaming company, has won global deals with Microsoft Games Studios
to work on its latest releases, and with mobile handset vendor Nokia
to develop Java-based games.
The animation production services sector in
India is still small- about $200-300 million (Rs 880-1,320 crore),
according to nasscom. That's less than 0.5 per cent of the $70-billion
(Rs 3,08,000-crore) global market, but it's growing at a sprightly
clip of over 20 per cent. Its USP: expertise in 3d, flash animation,
and strong creative and marketing skills. "Animation is the
new sunrise industry," says P. Jayakumar, CEO of the Kerala-based
Toonz Animation India.
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DQ claims to be the largest
animation and multimedia company in Asia. It has been into animation
for the last six years, and now works with 28 active clients
worldwide
TAPAAS CHAKRAVARTI
MD & CEO/DQ Entertainment |
The big boys of India's tech world are stepping
in to tap this potential. Infosys Technologies is said to be looking
at setting up an 800-seat animation studio in Bangalore and reportedly
negotiating a deal to undertake work on behalf of Walt Disney. Its
cross-town rival, Wipro, is also said to be evaluating opportunities
in the market. All three companies declined to comment on their
plans. Smaller players have also mushroomed: there are now over
180 animation studios in India, compared to a dozen a couple of
years ago.
The reason for this heightened interest is money.
It costs $250,000-400,000 (Rs 1.1-1.76 crore) to produce half an
hour of animation programming in the US and Canada, and $90,000-100,000
(Rs 39.6-44 lakh) even in the Philippines. In India it costs only
$60,000 (Rs 26.4 lakh). Put differently, producing a 26-episode
2d series of 22 minutes each in the US costs $4-7 million (Rs 17.6-30.8
crore), while a similar 3D series costs $6-10 million (Rs 26.4-44
crore).
The box office successes of animation flicks
like The Incredibles and Shrek have revived interest in this genre
of films. In Japan, popular computer games like Pokemon, Monster
Farm, Power Stone and Detective Conan, which themselves have high
animation content, have been repackaged as money-spinning animation
tele-serials. Scouting for low-cost development centres is the logical
next step. Hence, India. Or so thinks Anurag Khurana, CEO of Mumbai-based
Paradox Studios, a gaming production facility.
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Bomberbabe by Paradox, Mumbai |
Special effects (SFX in geekspeak) for movies
and tele-serials is yet another area where this technology is used.
Tata Elxsi worked on a wide range of SFX for the Hindi movie Dhoom.
Its VCL offers services like 3d computer graphics, animation and
visual effects, which feature in advertisements, films and tele-serials,
and gaming. Can it do for Indian animation what its sister company
TCS did for Indian software?
Time will tell. For now, Indian companies are
clearly very bullish. Toonz, which has attracted international attention
for its Tenali Raman animated series, has invested in excess of
$12 million (Rs 52.8 crore) on its studios in Trivandrum and Mumbai,
and employs over 400 people. DG Entertainment, set up in 1987, claims
to be the largest animation and multimedia company in Asia, with
over 1,500 employees. In March 2004, it won the Best Animation Film
Award at Frames 2004 in Mumbai for its production of the Delta State
series. DG Entertainment MD and CEO Tapaas Chakravarti says the
firm has been in animation for the last six years and is, today,
working with 28 "active clients" worldwide.
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Color Chips has worked
around the shortage of animation artists by hiring Filipinos.
However, foreign artists push up cost of production significantly
SUDHISH RAMBHOTLA
CMD/Color Chips India |
Despite the prospects, however, the path to
this new technological El Dorado is strewn with booby traps. Says
Jayakumar of Toonz: "Animation is a highly capital-intensive
industry. A mid-sized studio costs $3-5 million (Rs 13.2-22 crore)."
This amount of funding is enough for studios to get started with
an initial run of pilot projects, but not sufficient to carry out
high-decibel marketing. Crest Communications CEO A.K. Madhavan says
several entrepreneurs tried their luck in the animation industry,
but few have anything to show for their labour.
The main issue is an acute shortage of manpower.
Against an estimated requirement of 30,000, there are just 12,000
animators in India. The paucity has spun off a whole new market
for animation training academies in India. Crest Communications'
Madhavan, though, is not too impressed with the quality of animators
that many of these academies churn out. "They need about 12
months of additional training before they can be put on live projects,"
he says.
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Paradox's Battledust (top) and Shtranj |
Hyderabad-based Color Chips India, which created
a 13-episode animation television series for a French production
house last year, is currently completing a 26-episode animation
television series for a German client. It has worked around this
shortage by hiring Filipinos, who now make up a fifth of its 400-strong
workforce. "The Philippines has a tiny labour pool of just
1,000 animation artists. China has between 7,000 and 10,000 animation
artists who cost about the same as their Indian counterparts,"
points out Chakravarti.
Encouragingly, the authorities have woken up
to this. The Andhra Pradesh government is in the process of introducing
2d and 3d animation and Flash courses in its fine arts colleges,
and has plans to set up an animation academy. Karnataka, West Bengal
and Maharashtra are also thinking of launching similar courses.
These could produce about 2,500 to 3,000 high-quality animators
every year.
But these are teething problems faced by every
sunrise industry. The country faced and overcame them in software.
It's in the process of doing so in biotech. Can we repeat it in
animation? The answer to that question will determine whether India
can become the animation back-office of the world.
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