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                  |  |  The 
                oldest were born in an India that was rapidly shrugging off the 
                last vestiges of a socialist past and which already boasted a 
                handful of satellite channels. The youngest are unaware of a past 
                without mobile phones or the internet (they have always been around). 
                By some estimates there are 120.47 million of the species right 
                now, a number that will remain constant-it will go up marginally 
                some years, and come down incrementally, some others-over the 
                next 10 years (by 2016, there will be 116.19 million), a demographic 
                feat that is already the envy of most other countries that are 
                more grey than green. These are the tweens (short for in-betweens), 
                children between the ages of eight and 12 that straddle the middle 
                between infants, toddlers, pre-schoolers and early-schoolers who 
                are almost entirely dependent on their parents and teenagers who 
                would like to believe that they are not dependent on anyone. Over 
                the past few years, that's a segment that has grown into a direct 
                market of some Rs 20,000 crore, a market for everything from gaming 
                consoles to books, apparel to cricket lessons, and burgers to 
                beyblades.  
                 
                  |  TWEEN-MINDSETS: 
                    Children start defining themselves around the age of 
                    eight. They do this in terms of their parents, friends (gang, 
                    and peer pressure plays a part in their consumption habits), 
                    school, activities, and the like. They also become aware of 
                    brands at this age  TWEEN-NUMBERS: The 45 million 
                      tweens in urban centres are the primary target for most 
                      marketers addressing the tween market. A substantial chunk 
                      of this number comes from double-income homes, and children 
                      from such homes are empowered early |  That last, beyblades would seem to be an obsession. 
                Fast spinning tops that are activated by pulling hard on an attached 
                ripcord, beyblades are the weapon of choice for anime hero Tyson 
                in Cartoon Network's popular show Toonami, and close to a million 
                have been sold in India since their launch in May. In many ways, 
                beyblades are the perfect example of the marketing-to-tweens phenomenon. 
                The market for beyblades was created, and is being grown and sustained 
                by television. The very definition of the segment itself was also 
                a creation of advertising. As P.N. Vasanti, Director, Centre For 
                Media Studies, points out, "The children's segment was the 
                least tracked consumer category in the country and it was only 
                after the arrival of television channels such as Cartoon Network 
                that we started getting some quantitative and qualitative data 
                on it." In hindsight, that seems logical: channels needed 
                to study the segment closely to sell themselves to advertisers. 
                Thus, tweens and the tween-market may have existed for a long 
                time, but it was television that taught marketers to look at them 
                as a segment.  
                 
                  | The Other Tween |   
                  | Why are companies 
                    that target tweens as urban centric in their efforts as they 
                    are? And why do they stop with the higher reaches of the Socio 
                    Economic Classification (SEC)? One reason (for the second), 
                    says Sundar Raman, General Manager, MindShare India, is because 
                    "advertising to SEC A, B and C is aspirational for the 
                    others as well". As for targeting tweens in the great 
                    Indian hinterland, there is a rash of impediments, ranging 
                    from distribution (rather, the lack of it) to poor infrastructure. 
                    For instance, children in urban areas use the PC at home or 
                    in the neighbourhood cybercafé to play games online, 
                    but "even semi-urban India is lost to the gaming potential", 
                    laments Alok Kejriwal, CEO, Contests2win. Indeed, it is likely 
                    enough that at least some of the 75 million tweens that live 
                    outside cities or come from households in the lower reaches 
                    of the SEC in cities, are already at work, earning a livelihood. |   
                  | Siren Song |  
                  | Children, tweens 
                    or not, have always been a constant in advertising. If there 
                    is a change now, it is in the fact that the advertising for 
                    a product category targeted at tweens speaks to them directly, 
                    rather than speaking to their mothers. "Now, it is 'kid 
                    convinces, mother buys'," says Shalini Rawla, who runs 
                    The Key, a market research firm. And if there is a change 
                    now, it is in the fact that advertisers have realised that 
                    tweens like the tangible and intangible benefits being promised 
                    in ads targeting them to span both physical and intellectual 
                    dimensions rather than focus exclusively on one. Clearly, 
                    the contrarian pride in being a nerd or a jock comes later 
                    on in life, not between the ages of eight and 12. |  Having done that, marketers have discovered 
                several facets to tweens that makes them ideal targets for marketing 
                exercises. "Tweens have more buying power than any other 
                demographic under 21," says Vikram Nair, Assistant Vice President 
                (Children's Department), Lifestyle, a retail chain. "(Children 
                in) the 8-12 age group are seen as tomorrow's consumers and (the 
                segment) is important to companies from the point of view of entry 
                and brand awareness," adds R. Suresh, Deputy Managing Director, 
                TNS India. Then, there's the thing about pester-power, tweens 
                driving purchase decisions even in categories such as TVs and 
                cars. "This is particularly relevant to a country such as 
                India where parents may not have been exposed to things as much 
                as their kids," says Zarina Mehta, Head (Programming), Hungama 
                TV, a channel largely targeted at tweens.   In some ways, eight is the age when most 
                children begin to define themselves, in terms of their parents, 
                friends, school, activities, hobbies and the like. Marketers are 
                hoping that by targeting tweens, they can get them to define themselves 
                in terms of brands too.  While there may be 120 million tweens in 
                India, the relevant audience for companies is smaller, 45 million, 
                which is the number of children between the ages of eight and 
                12 that live in large cities and belong to households from the 
                higher reaches of the sec (Socio Economic Classification). And 
                there seems to be a direct correlation between tween-empowerment 
                and nuclear families on one axis, and double-incomes on another. 
                "Where both parents go to work the premise is that the child 
                is grown up enough to manage alone," explains Chandrashekhar 
                Bhat, Head (Department of Sociology), University of Hyderabad. 
                And, the unspoken corollary goes, grown up enough to make purchase 
                decisions and spend money.  |