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                  |  |   
                  | Virtual life: Gamers try out a variety 
                    of action, adventure, racing and strategy games at SKOAR 2006 
                    (Bottom), whose theme was 2 Hot 2 Handle |  
                  |  |   BANGALOREJuly 7-9, 2006
  With 
                trembling, sweaty hands, I look around a dark corner, my Heckler 
                & Koch USP (universal self-loading pistol) .45 drawn, as I 
                warily eye what appears to be a deserted pathway between the building 
                I am standing in and the next, where I know there are half-a-dozen 
                terrorists waiting. The next 10 seconds are nerve-racking as I 
                cautiously nose ahead, keeping an eye out for the armed terrorists 
                I have to dispose off in the next few minutes. Just as I am beginning 
                to feel safe, a blinding burst of gunfire rakes our unit, and 
                we find ourselves cornered and outnumbered. All hell breaks loose 
                over the next 30 seconds, as the disoriented and cornered counter 
                terrorists (that's my team!) fire in all directions to try to 
                stave off the inevitable. As it turns out, our bravado is of little 
                help, and we are liquidated by a team of skilled marksmen in less 
                than a minute.  Fortunately for me, rather than deepest Iraq, 
                I am actually at SKOAR 2006, an annual gaming expo held this year 
                at Bangalore's Sree Kanteerava Indoor Stadium, where around 50,000 
                others jostle for an opportunity to try their hands at myriad 
                varieties of games. Blood and gore are actually lower down the 
                pecking order, with visitors preferring to queue up for a knuckle-whitening 
                ride of Need for Speed. What adds to the attraction for hardcore 
                gamers is the presence of computer chip, hard disk and peripheral 
                vendors, all looking to hook them with an array of top-end products. 
                "We have an entire range of gaming peripherals on display, 
                including mice, keyboards, steering wheels, gamepads and joysticks," 
                says Moninder Jain, Director (South East Asia), Logitech.   While games have for long been restricted 
                to those who could buy consoles or game titles overseas, the arrival 
                first of the Sony PlayStation and more recently of Microsoft's 
                Xbox seems to have catalysed growth in the Indian market. At Rs 
                100 crore, the market for video games is said to be growing at 
                100 per cent a year in India. The Sony PS stall, run by Milestone 
                Interactive Software, the India distributor for the handheld, 
                is swarming with gamers trying not only the PS, but the very nifty 
                PSP (PlayStation Portable) too. "Consoles are more fun than 
                playing on a computer, since you can plug it into a large screen 
                TV and enjoy better game play," says Gaurav Aggarwal, 15, 
                who is set to junk his ps2 later this year when the newer ps3 
                hits Indian store shelves.   Unlike global markets, Sony has something 
                of an unchallenged position in India, with the Nintendo DS hard 
                to come by and Microsoft launching its gaming consoles in India 
                nearly a year after its global launch. Despite this headstart, 
                Jayant Sharma, Chairman and CEO, Milestone Interactive Software, 
                says Sony has a long way to go, since "90 per cent of all 
                console sales in India are in the grey market, and we are just 
                beginning to scratch the surface." 
                 
                  |  |   
                  | Testing ground: Visitors check out games 
                    and equipment at the Logitech stall (Bottom) and BenQ's latest 
                    range of flat LCD monitors |   
                  |  |  The infancy of the Indian market has, however, 
                not stopped several Indian vendors from also making a sizeable 
                investment in the market. Sify, the online portal, for example, 
                has created A3, perhaps India's first massively multiplayer online 
                role playing game (MMORPG) that sees gamers collaborate across 
                the internet on their missions. While this genre of gaming has 
                achieved near-cult status in countries such as South Korea, where 
                broadband is pervasive, it's also beginning to grow in India, 
                with titles such as Ragnorak and more recently A3. "There's 
                going to be a lot more action around the MMORPG market in India, 
                since the number of broadband users has increased from 100,000 
                last year to over one million today," says Rajesh Rao, CEO, 
                Dhruva Interactive, a Bangalore-based games developer for the 
                $30-billion (Rs 1,41,000-crore) global industry, besides the Indian 
                market.   With 100 million-plus mobile subscribers 
                now in India, Rao also reckons that mobile games would be an easy 
                and profitable way of growing the game-playing population. According 
                to some industry estimates, the Indian mobile gaming could grow 
                to $100 million (Rs 470 crore) in the next four to five years, 
                given the rapid growth in cellular user base and increasing preference 
                for high-end handsets. "Around a quarter of the user base 
                has Java-enabled phones, which are required for gaming," 
                says Rao.  Coming back to the expo, the second edition 
                of SKOAR did leave some visitors spellbound, but there were many 
                visitors who left the venue unimpressed. "The games at the 
                venue were at least two-three years old and the queues were far 
                too long," says software engineer Vishnu S. Iyengar, who 
                adds that aside from the Sony PS stall, there needed to be a wider 
                selection of gaming gear. "There have been at least three 
                new consoles that they could have demoed at this event instead 
                of just having the dated PS," he argues. Organisers, take 
                note. |